[Nomic] A monopoly?

Stuart Moore nomic-talk at srcf.ucam.org
Fri Sep 24 15:26:05 2004


I am not sure I understand - I can just say I am in possession of 101 
beer tankards, and then have a monopoly of them?

Nay as they currently stand, but I'd be interested in a modified version

David (Birch) wrote:

> 
> I propose the following rules. These rules are counter-entwined... i.e. 
> I'd like them to be passed as a group.
> 
> "The whole world in your hand"
> 
> Any voter may claim to be in possession of any extranomic entity so long 
> as they mention it by name. These claims need not be unique, so, for 
> example, all players may claim to possess the crown jewels. voters may 
> claim to posses as many extranomic entities that they want, however may 
> not claim to posses any entity currently named in the nomic rules.
> 
> "The contents of vault 37A"
> 
> One voter shall be appointed to the role of "vaultmaster" Should there 
> ever be no vaultmaster, a new one may be appointed by any voter 
> submitting a proposal to appoint one from the list of voters. The 
> vaultmaster's duty shall be to make available to all voters a list of 
> possessions currently being claimed by each voter. Should the ministry 
> exist, the vaultmaster shall be a ministry position. When this rule is 
> passed, David Birch shall be appointed Vaultmaster, and this sentence 
> will be removed from the rules.
> 
> "Monopoly!" If any voter claims to be in possession of a large number of 
> any extranomic entity, (defined to be 100 + the sum total of instances 
> of that entity claimed by other voters,) any voter may claim they have a 
> monopoly on that entity, (known hereafter as the "target",) and cause 
> the "monopolies commission effect" having the following effect:
> 
> The target must find an extranomic monopoly set, with complete chance 
> and community chest packs. They chose one of these packs, and draw a 
> card at random.
> 
> 1.) If that card would have a positive effect on a player within an 
> extranomic game of monopoly, the target creates a "monopoly" on their 
> extranomic entity, and may claim to posses all instances of that entity. 
> All other players lose any instances of that entity they claim to have, 
> and the vaultmaster shall publish to all voters that a monopoly is owned 
> on that entity. No voter may then claim to posses that entity other than 
> the monopoly holder. In the case that the target now owns more than two 
> monopolies they must decide to abandon monopolies until they have two or 
> less.
> 
> 2.) If the card would have a negative effect on a player within an 
> extranomic game of monopoly, all the instances of that entity are 
> pooled, and split evenly among all voters. In the case that not all 
> players can posses an equal number of instances of that entity, the 
> largest even split possible is created, and the remaining instances are 
> given to the voter furthest from target geographically. (Should "the 
> grid" exist, they are given to the player furthest from the target on 
> the grid. The target is also moved to the position 0,0 on the grid.)
> 
> 3. If the card drawn has an unknown effect (such as "go to Mayfair") it 
> is assumed to have a negative effect.
> 
> 
>