[Nomic] A monopoly?
David (Birch)
nomic-talk at srcf.ucam.org
Fri Sep 24 15:30:02 2004
Yes, although you may only have two monopolies, and have to pass the
monopoly board test. Maybe there should be two addendums, that you can't go
for the same monopoly twice, and that you can't claim a monopoly yourself,
someone else has to call it.
On Sep 24 2004, Stuart Moore wrote:
> I am not sure I understand - I can just say I am in possession of 101
> beer tankards, and then have a monopoly of them?
>
> Nay as they currently stand, but I'd be interested in a modified version
>
> David (Birch) wrote:
>
> >
> > I propose the following rules. These rules are counter-entwined... i.e.
> > I'd like them to be passed as a group.
> >
> > "The whole world in your hand"
> >
> > Any voter may claim to be in possession of any extranomic entity so
> > long as they mention it by name. These claims need not be unique, so,
> > for example, all players may claim to possess the crown jewels. voters
> > may claim to posses as many extranomic entities that they want, however
> > may not claim to posses any entity currently named in the nomic rules.
> >
> > "The contents of vault 37A"
> >
> > One voter shall be appointed to the role of "vaultmaster" Should there
> > ever be no vaultmaster, a new one may be appointed by any voter
> > submitting a proposal to appoint one from the list of voters. The
> > vaultmaster's duty shall be to make available to all voters a list of
> > possessions currently being claimed by each voter. Should the ministry
> > exist, the vaultmaster shall be a ministry position. When this rule is
> > passed, David Birch shall be appointed Vaultmaster, and this sentence
> > will be removed from the rules.
> >
> > "Monopoly!" If any voter claims to be in possession of a large number
> > of any extranomic entity, (defined to be 100 + the sum total of
> > instances of that entity claimed by other voters,) any voter may claim
> > they have a monopoly on that entity, (known hereafter as the "target",)
> > and cause the "monopolies commission effect" having the following
> > effect:
> >
> > The target must find an extranomic monopoly set, with complete chance
> > and community chest packs. They chose one of these packs, and draw a
> > card at random.
> >
> > 1.) If that card would have a positive effect on a player within an
> > extranomic game of monopoly, the target creates a "monopoly" on their
> > extranomic entity, and may claim to posses all instances of that
> > entity. All other players lose any instances of that entity they claim
> > to have, and the vaultmaster shall publish to all voters that a
> > monopoly is owned on that entity. No voter may then claim to posses
> > that entity other than the monopoly holder. In the case that the target
> > now owns more than two monopolies they must decide to abandon
> > monopolies until they have two or less.
> >
> > 2.) If the card would have a negative effect on a player within an
> > extranomic game of monopoly, all the instances of that entity are
> > pooled, and split evenly among all voters. In the case that not all
> > players can posses an equal number of instances of that entity, the
> > largest even split possible is created, and the remaining instances are
> > given to the voter furthest from target geographically. (Should "the
> > grid" exist, they are given to the player furthest from the target on
> > the grid. The target is also moved to the position 0,0 on the grid.)
> >
> > 3. If the card drawn has an unknown effect (such as "go to Mayfair") it
> > is assumed to have a negative effect.
> >
> >
> >
>
>
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