[Nomic] A monopoly?

David (Birch) nomic-talk at srcf.ucam.org
Fri Sep 24 15:23:01 2004


For those wondering why "go to mayfair" etc is a negative effect, there are 
only three instances that this card can be drawn.

1) you own mayfair - BAD: Someone else drawing this card would have had to 
give you lots of money, but you've removed it from the draw pile. 2) 
someone else owns mayfair - BAD: it probbally has a hotel on it. 3) No-one 
owns mayfair - GOOD: however it ha been proven that this never happens.



On Sep 24 2004, David (Birch) wrote:

> 
> I propose the following rules. These rules are counter-entwined... i.e. 
> I'd like them to be passed as a group.
> 
> "The whole world in your hand"
> 
> Any voter may claim to be in possession of any extranomic entity so long 
> as they mention it by name. These claims need not be unique, so, for 
> example, all players may claim to possess the crown jewels. voters may 
> claim to posses as many extranomic entities that they want, however may 
> not claim to posses any entity currently named in the nomic rules.
> 
> "The contents of vault 37A"
> 
> One voter shall be appointed to the role of "vaultmaster" Should there 
> ever be no vaultmaster, a new one may be appointed by any voter 
> submitting a proposal to appoint one from the list of voters. The 
> vaultmaster's duty shall be to make available to all voters a list of 
> possessions currently being claimed by each voter. Should the ministry 
> exist, the vaultmaster shall be a ministry position. When this rule is 
> passed, David Birch shall be appointed Vaultmaster, and this sentence 
> will be removed from the rules.
> 
> "Monopoly!" If any voter claims to be in possession of a large number of 
> any extranomic entity, (defined to be 100 + the sum total of instances of 
> that entity claimed by other voters,) any voter may claim they have a 
> monopoly on that entity, (known hereafter as the "target",) and cause the 
> "monopolies commission effect" having the following effect:
> 
> The target must find an extranomic monopoly set, with complete chance and 
> community chest packs. They chose one of these packs, and draw a card at 
> random.
> 
> 1.) If that card would have a positive effect on a player within an 
> extranomic game of monopoly, the target creates a "monopoly" on their 
> extranomic entity, and may claim to posses all instances of that entity. 
> All other players lose any instances of that entity they claim to have, 
> and the vaultmaster shall publish to all voters that a monopoly is owned 
> on that entity. No voter may then claim to posses that entity other than 
> the monopoly holder. In the case that the target now owns more than two 
> monopolies they must decide to abandon monopolies until they have two or 
> less.
> 
> 2.) If the card would have a negative effect on a player within an 
> extranomic game of monopoly, all the instances of that entity are pooled, 
> and split evenly among all voters. In the case that not all players can 
> posses an equal number of instances of that entity, the largest even 
> split possible is created, and the remaining instances are given to the 
> voter furthest from target geographically. (Should "the grid" exist, they 
> are given to the player furthest from the target on the grid. The target 
> is also moved to the position 0,0 on the grid.)
> 
> 3. If the card drawn has an unknown effect (such as "go to Mayfair") it 
> is assumed to have a negative effect.
> 
> 
> 
> 

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