[Nomic] A monopoly?
David (Birch)
nomic-talk at srcf.ucam.org
Fri Sep 24 15:23:01 2004
For those wondering why "go to mayfair" etc is a negative effect, there are
only three instances that this card can be drawn.
1) you own mayfair - BAD: Someone else drawing this card would have had to
give you lots of money, but you've removed it from the draw pile. 2)
someone else owns mayfair - BAD: it probbally has a hotel on it. 3) No-one
owns mayfair - GOOD: however it ha been proven that this never happens.
On Sep 24 2004, David (Birch) wrote:
>
> I propose the following rules. These rules are counter-entwined... i.e.
> I'd like them to be passed as a group.
>
> "The whole world in your hand"
>
> Any voter may claim to be in possession of any extranomic entity so long
> as they mention it by name. These claims need not be unique, so, for
> example, all players may claim to possess the crown jewels. voters may
> claim to posses as many extranomic entities that they want, however may
> not claim to posses any entity currently named in the nomic rules.
>
> "The contents of vault 37A"
>
> One voter shall be appointed to the role of "vaultmaster" Should there
> ever be no vaultmaster, a new one may be appointed by any voter
> submitting a proposal to appoint one from the list of voters. The
> vaultmaster's duty shall be to make available to all voters a list of
> possessions currently being claimed by each voter. Should the ministry
> exist, the vaultmaster shall be a ministry position. When this rule is
> passed, David Birch shall be appointed Vaultmaster, and this sentence
> will be removed from the rules.
>
> "Monopoly!" If any voter claims to be in possession of a large number of
> any extranomic entity, (defined to be 100 + the sum total of instances of
> that entity claimed by other voters,) any voter may claim they have a
> monopoly on that entity, (known hereafter as the "target",) and cause the
> "monopolies commission effect" having the following effect:
>
> The target must find an extranomic monopoly set, with complete chance and
> community chest packs. They chose one of these packs, and draw a card at
> random.
>
> 1.) If that card would have a positive effect on a player within an
> extranomic game of monopoly, the target creates a "monopoly" on their
> extranomic entity, and may claim to posses all instances of that entity.
> All other players lose any instances of that entity they claim to have,
> and the vaultmaster shall publish to all voters that a monopoly is owned
> on that entity. No voter may then claim to posses that entity other than
> the monopoly holder. In the case that the target now owns more than two
> monopolies they must decide to abandon monopolies until they have two or
> less.
>
> 2.) If the card would have a negative effect on a player within an
> extranomic game of monopoly, all the instances of that entity are pooled,
> and split evenly among all voters. In the case that not all players can
> posses an equal number of instances of that entity, the largest even
> split possible is created, and the remaining instances are given to the
> voter furthest from target geographically. (Should "the grid" exist, they
> are given to the player furthest from the target on the grid. The target
> is also moved to the position 0,0 on the grid.)
>
> 3. If the card drawn has an unknown effect (such as "go to Mayfair") it
> is assumed to have a negative effect.
>
>
>
>
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