[Nomic] A monopoly?
David (Birch)
nomic-talk at srcf.ucam.org
Fri Sep 24 15:26:01 2004
Apologies for forgetting my line breaks. "the contents of vault 7A" and
"Monopoly!" are different proposals.
On Sep 24 2004, Mike Cripps wrote:
> David (Birch) wrote:
> >
> > I propose the following rules. These rules are counter-entwined... i.e.
> > I'd like them to be passed as a group.
> >
> > "The whole world in your hand"
> >
> > Any voter may claim to be in possession of any extranomic entity so
> > long as they mention it by name. These claims need not be unique, so,
> > for example, all players may claim to possess the crown jewels. voters
> > may claim to posses as many extranomic entities that they want, however
> > may not claim to posses any entity currently named in the nomic rules.
> >
>
> Aye
>
> > "The contents of vault 37A"
> >
> > One voter shall be appointed to the role of "vaultmaster" Should there
> > ever be no vaultmaster, a new one may be appointed by any voter
> > submitting a proposal to appoint one from the list of voters. The
> > vaultmaster's duty shall be to make available to all voters a list of
> > possessions currently being claimed by each voter. Should the ministry
> > exist, the vaultmaster shall be a ministry position. When this rule is
> > passed, David Birch shall be appointed Vaultmaster, and this sentence
> > will be removed from the rules.
> >
> > "Monopoly!" If any voter claims to be in possession of a large number
> > of any extranomic entity, (defined to be 100 + the sum total of
> > instances of that entity claimed by other voters,) any voter may claim
> > they have a monopoly on that entity, (known hereafter as the "target",)
> > and cause the "monopolies commission effect" having the following
> > effect:
> >
> > The target must find an extranomic monopoly set, with complete chance
> > and community chest packs. They chose one of these packs, and draw a
> > card at random.
> >
> > 1.) If that card would have a positive effect on a player within an
> > extranomic game of monopoly, the target creates a "monopoly" on their
> > extranomic entity, and may claim to posses all instances of that
> > entity. All other players lose any instances of that entity they claim
> > to have, and the vaultmaster shall publish to all voters that a
> > monopoly is owned on that entity. No voter may then claim to posses
> > that entity other than the monopoly holder. In the case that the target
> > now owns more than two monopolies they must decide to abandon
> > monopolies until they have two or less.
> >
> > 2.) If the card would have a negative effect on a player within an
> > extranomic game of monopoly, all the instances of that entity are
> > pooled, and split evenly among all voters. In the case that not all
> > players can posses an equal number of instances of that entity, the
> > largest even split possible is created, and the remaining instances are
> > given to the voter furthest from target geographically. (Should "the
> > grid" exist, they are given to the player furthest from the target on
> > the grid. The target is also moved to the position 0,0 on the grid.)
> >
> > 3. If the card drawn has an unknown effect (such as "go to Mayfair") it
> > is assumed to have a negative effect.
> >
> >
> >
>
> Nay, and hence the whole lot fails, sorry ;)
>
> I do want to vote in favour of you, honest!
>
> Mike
>
>
> _______________________________________________
> Nomic-talk mailing list
> Nomic-talk@srcf.ucam.org
> http://www.srcf.ucam.org/mailman/listinfo/nomic-talk
>
--
----------
dtb26@cam.ac.uk
phone number 07906 638541