[Nomic] A monopoly?

David (Birch) nomic-talk at srcf.ucam.org
Fri Sep 24 15:26:01 2004


Apologies for forgetting my line breaks. "the contents of vault 7A" and 
"Monopoly!" are different proposals.

On Sep 24 2004, Mike Cripps wrote:

> David (Birch) wrote:
> > 
> > I propose the following rules. These rules are counter-entwined... i.e. 
> > I'd like them to be passed as a group.
> > 
> > "The whole world in your hand"
> > 
> > Any voter may claim to be in possession of any extranomic entity so 
> > long as they mention it by name. These claims need not be unique, so, 
> > for example, all players may claim to possess the crown jewels. voters 
> > may claim to posses as many extranomic entities that they want, however 
> > may not claim to posses any entity currently named in the nomic rules.
> > 
> 
> Aye
> 
> > "The contents of vault 37A"
> > 
> > One voter shall be appointed to the role of "vaultmaster" Should there 
> > ever be no vaultmaster, a new one may be appointed by any voter 
> > submitting a proposal to appoint one from the list of voters. The 
> > vaultmaster's duty shall be to make available to all voters a list of 
> > possessions currently being claimed by each voter. Should the ministry 
> > exist, the vaultmaster shall be a ministry position. When this rule is 
> > passed, David Birch shall be appointed Vaultmaster, and this sentence 
> > will be removed from the rules.
> > 
> > "Monopoly!" If any voter claims to be in possession of a large number 
> > of any extranomic entity, (defined to be 100 + the sum total of 
> > instances of that entity claimed by other voters,) any voter may claim 
> > they have a monopoly on that entity, (known hereafter as the "target",) 
> > and cause the "monopolies commission effect" having the following 
> > effect:
> > 
> > The target must find an extranomic monopoly set, with complete chance 
> > and community chest packs. They chose one of these packs, and draw a 
> > card at random.
> > 
> > 1.) If that card would have a positive effect on a player within an 
> > extranomic game of monopoly, the target creates a "monopoly" on their 
> > extranomic entity, and may claim to posses all instances of that 
> > entity. All other players lose any instances of that entity they claim 
> > to have, and the vaultmaster shall publish to all voters that a 
> > monopoly is owned on that entity. No voter may then claim to posses 
> > that entity other than the monopoly holder. In the case that the target 
> > now owns more than two monopolies they must decide to abandon 
> > monopolies until they have two or less.
> > 
> > 2.) If the card would have a negative effect on a player within an 
> > extranomic game of monopoly, all the instances of that entity are 
> > pooled, and split evenly among all voters. In the case that not all 
> > players can posses an equal number of instances of that entity, the 
> > largest even split possible is created, and the remaining instances are 
> > given to the voter furthest from target geographically. (Should "the 
> > grid" exist, they are given to the player furthest from the target on 
> > the grid. The target is also moved to the position 0,0 on the grid.)
> > 
> > 3. If the card drawn has an unknown effect (such as "go to Mayfair") it 
> > is assumed to have a negative effect.
> > 
> > 
> > 
> 
> Nay, and hence the whole lot fails, sorry ;)
> 
> I do want to vote in favour of you, honest!
> 
> Mike
> 
> 
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