[Nomic] A monopoly?
Mike Cripps
nomic-talk at srcf.ucam.org
Fri Sep 24 15:22:01 2004
David (Birch) wrote:
>
> I propose the following rules. These rules are counter-entwined... i.e.
> I'd like them to be passed as a group.
>
> "The whole world in your hand"
>
> Any voter may claim to be in possession of any extranomic entity so long
> as they mention it by name. These claims need not be unique, so, for
> example, all players may claim to possess the crown jewels. voters may
> claim to posses as many extranomic entities that they want, however may
> not claim to posses any entity currently named in the nomic rules.
>
Aye
> "The contents of vault 37A"
>
> One voter shall be appointed to the role of "vaultmaster" Should there
> ever be no vaultmaster, a new one may be appointed by any voter
> submitting a proposal to appoint one from the list of voters. The
> vaultmaster's duty shall be to make available to all voters a list of
> possessions currently being claimed by each voter. Should the ministry
> exist, the vaultmaster shall be a ministry position. When this rule is
> passed, David Birch shall be appointed Vaultmaster, and this sentence
> will be removed from the rules.
>
> "Monopoly!" If any voter claims to be in possession of a large number of
> any extranomic entity, (defined to be 100 + the sum total of instances
> of that entity claimed by other voters,) any voter may claim they have a
> monopoly on that entity, (known hereafter as the "target",) and cause
> the "monopolies commission effect" having the following effect:
>
> The target must find an extranomic monopoly set, with complete chance
> and community chest packs. They chose one of these packs, and draw a
> card at random.
>
> 1.) If that card would have a positive effect on a player within an
> extranomic game of monopoly, the target creates a "monopoly" on their
> extranomic entity, and may claim to posses all instances of that entity.
> All other players lose any instances of that entity they claim to have,
> and the vaultmaster shall publish to all voters that a monopoly is owned
> on that entity. No voter may then claim to posses that entity other than
> the monopoly holder. In the case that the target now owns more than two
> monopolies they must decide to abandon monopolies until they have two or
> less.
>
> 2.) If the card would have a negative effect on a player within an
> extranomic game of monopoly, all the instances of that entity are
> pooled, and split evenly among all voters. In the case that not all
> players can posses an equal number of instances of that entity, the
> largest even split possible is created, and the remaining instances are
> given to the voter furthest from target geographically. (Should "the
> grid" exist, they are given to the player furthest from the target on
> the grid. The target is also moved to the position 0,0 on the grid.)
>
> 3. If the card drawn has an unknown effect (such as "go to Mayfair") it
> is assumed to have a negative effect.
>
>
>
Nay, and hence the whole lot fails, sorry ;)
I do want to vote in favour of you, honest!
Mike