[Nomic] A monopoly?
David (Birch)
nomic-talk at srcf.ucam.org
Fri Sep 24 15:19:02 2004
I propose the following rules. These rules are counter-entwined... i.e. I'd
like them to be passed as a group.
"The whole world in your hand"
Any voter may claim to be in possession of any extranomic entity so long as
they mention it by name. These claims need not be unique, so, for example,
all players may claim to possess the crown jewels. voters may claim to
posses as many extranomic entities that they want, however may not claim to
posses any entity currently named in the nomic rules.
"The contents of vault 37A"
One voter shall be appointed to the role of "vaultmaster" Should there ever
be no vaultmaster, a new one may be appointed by any voter submitting a
proposal to appoint one from the list of voters. The vaultmaster's duty
shall be to make available to all voters a list of possessions currently
being claimed by each voter. Should the ministry exist, the vaultmaster
shall be a ministry position. When this rule is passed, David Birch shall
be appointed Vaultmaster, and this sentence will be removed from the rules.
"Monopoly!" If any voter claims to be in possession of a large number of
any extranomic entity, (defined to be 100 + the sum total of instances of
that entity claimed by other voters,) any voter may claim they have a
monopoly on that entity, (known hereafter as the "target",) and cause the
"monopolies commission effect" having the following effect:
The target must find an extranomic monopoly set, with complete chance and
community chest packs. They chose one of these packs, and draw a card at
random.
1.) If that card would have a positive effect on a player within an
extranomic game of monopoly, the target creates a "monopoly" on their
extranomic entity, and may claim to posses all instances of that entity.
All other players lose any instances of that entity they claim to have, and
the vaultmaster shall publish to all voters that a monopoly is owned on
that entity. No voter may then claim to posses that entity other than the
monopoly holder. In the case that the target now owns more than two
monopolies they must decide to abandon monopolies until they have two or
less.
2.) If the card would have a negative effect on a player within an
extranomic game of monopoly, all the instances of that entity are pooled,
and split evenly among all voters. In the case that not all players can
posses an equal number of instances of that entity, the largest even split
possible is created, and the remaining instances are given to the voter
furthest from target geographically. (Should "the grid" exist, they are
given to the player furthest from the target on the grid. The target is
also moved to the position 0,0 on the grid.)
3. If the card drawn has an unknown effect (such as "go to Mayfair") it is
assumed to have a negative effect.
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