[Nomic] A monopoly?

David (Birch) nomic-talk at srcf.ucam.org
Fri Sep 24 15:19:02 2004


I propose the following rules. These rules are counter-entwined... i.e. I'd 
like them to be passed as a group.

"The whole world in your hand"

Any voter may claim to be in possession of any extranomic entity so long as 
they mention it by name. These claims need not be unique, so, for example, 
all players may claim to possess the crown jewels. voters may claim to 
posses as many extranomic entities that they want, however may not claim to 
posses any entity currently named in the nomic rules.

"The contents of vault 37A"

One voter shall be appointed to the role of "vaultmaster" Should there ever 
be no vaultmaster, a new one may be appointed by any voter submitting a 
proposal to appoint one from the list of voters. The vaultmaster's duty 
shall be to make available to all voters a list of possessions currently 
being claimed by each voter. Should the ministry exist, the vaultmaster 
shall be a ministry position. When this rule is passed, David Birch shall 
be appointed Vaultmaster, and this sentence will be removed from the rules.

"Monopoly!" If any voter claims to be in possession of a large number of 
any extranomic entity, (defined to be 100 + the sum total of instances of 
that entity claimed by other voters,) any voter may claim they have a 
monopoly on that entity, (known hereafter as the "target",) and cause the 
"monopolies commission effect" having the following effect:

The target must find an extranomic monopoly set, with complete chance and 
community chest packs. They chose one of these packs, and draw a card at 
random.

1.) If that card would have a positive effect on a player within an 
extranomic game of monopoly, the target creates a "monopoly" on their 
extranomic entity, and may claim to posses all instances of that entity. 
All other players lose any instances of that entity they claim to have, and 
the vaultmaster shall publish to all voters that a monopoly is owned on 
that entity. No voter may then claim to posses that entity other than the 
monopoly holder. In the case that the target now owns more than two 
monopolies they must decide to abandon monopolies until they have two or 
less.

2.) If the card would have a negative effect on a player within an 
extranomic game of monopoly, all the instances of that entity are pooled, 
and split evenly among all voters. In the case that not all players can 
posses an equal number of instances of that entity, the largest even split 
possible is created, and the remaining instances are given to the voter 
furthest from target geographically. (Should "the grid" exist, they are 
given to the player furthest from the target on the grid. The target is 
also moved to the position 0,0 on the grid.)

3. If the card drawn has an unknown effect (such as "go to Mayfair") it is 
assumed to have a negative effect.



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