[Nomic] Proposal - timing

John-Joseph Wilks nomic-talk at srcf.ucam.org
Thu Sep 23 09:46:02 2004


>And the clock struck thirteen
>
>A game action is any single change of the game state.
>
>Game actions are atomic (that is that nothing else can occur during
>one), simple (they consist of a single change to the game state) and
>take an infinitesimal amount of game time.
>
>Thus events always occur in sequence, never simultaneously.

Nah, that seems to make things far too uncomplicated, and disallows the 
possibility that we might want or need two things to happen at once. Also, I 
don't think that 'a single change to the gamestate' is necessarily well 
defined. Is that a single word change in the rules? A single character? A 
single 'update state' (and if so, what's the point of this rule?). A player 
making some sort of action with Entities not yet defined? That would need 
clarification a lot further if we were to have something of this sort, I 
think.

JJ

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