[Nomic] Proposal - timing
Adam Biltcliffe
nomic-talk at srcf.ucam.org
Thu Sep 23 10:27:02 2004
On Sep 23 2004, John-Joseph Wilks wrote:
> >And the clock struck thirteen
> >
> >A game action is any single change of the game state.
> >
> >Game actions are atomic (that is that nothing else can occur during
> >one), simple (they consist of a single change to the game state) and
> >take an infinitesimal amount of game time.
> >
> >Thus events always occur in sequence, never simultaneously.
>
> Nah, that seems to make things far too uncomplicated, and disallows the
> possibility that we might want or need two things to happen at once.
> Also, I don't think that 'a single change to the gamestate' is
> necessarily well defined. Is that a single word change in the rules? A
> single character? A single 'update state' (and if so, what's the point of
> this rule?). A player making some sort of action with Entities not yet
> defined? That would need clarification a lot further if we were to have
> something of this sort, I think.
I approve of the intent of this rule, but I agree with most of JJ's
objections. I also don't like the term 'game action' referring to any
change in the game state; I think 'action' implies that there is an actor,
whereas this seems to also cover any changes which might happen by
themselves. If you want a term for this, I suggest 'game transition'.
adam