[Nomic] Proposal: No finality

John-Joseph Wilks nomic-talk at srcf.ucam.org
Fri Sep 24 00:03:03 2004


>
>On Sep 23 2004, John-Joseph Wilks wrote:
>
>>Good point, and nice, simple plan to solve it.
>>I suggest recognising them with the title 'Grand High Muck-a-Muck of the 
>>Kingdom', and the ability to rescind one rule, of their choice, when they 
>>win, requiring that this still leave the game in a winnable state.
>
>I think we should just be careful with winning conditions, and any winning 
>condition which allows someone to win on the basis of score, etc., should 
>include a clauce causing the scores to be reset when someone wins. If we 
>allow wins by paradox, we should allow the winner to make any changes to 
>the game they desire, provided that they resolve the paradox and do not 
>immediately win again once the play resumes.

Yes
>
>This is not, as yet, a formal proposal.
>
>>And possibly creating a rule that the same player cannot win twice in 
>>succession, to prevent nasty looping things.
>
>Nah. If the same player can win twice in succession for two entirely 
>unrelated reasons, more power to 'em.

Oh, if they're unrelated, then absolutely, that was just the first hack I 
thought of to solve the situation.
I suggest that the best way to do this is probably to make one of the 
consequences of someone winning to be removal of the rule under which they 
won.

JJ

_________________________________________________________________
Express yourself with cool new emoticons http://www.msn.co.uk/specials/myemo