[Nomic] Proposal: No finality
John-Joseph Wilks
nomic-talk at srcf.ucam.org
Thu Sep 23 23:52:02 2004
>
>On Sep 23 2004, Jonathan David Amery wrote:
>
>>No finality
>>
>>In the event of someone winning the game then the following occur:
>>
>>a) They are recognised to have won the game.
>>b) All gameplay stops, except as mandated by this rule.
>>c) A new rule is created with the following text:
>>---
>>0, No fun here
>>
>>It is not possible to win the game. This rule takes precidence over
>>all other rules.
>>---
>>d) If it is possible for play to proceed then gameplay resumes.
>>e) If it is not possible for play to proceed then the player who won
>>the game may make whatever changes they wish to the rules for the
>>purpose of allowing gameplay to continue; except that they may not
>>change rule 0.
>>f) Gameplay resumes.
>
>This seems to be about the right spirit, but the implementation is flawed.
>Specifically, Rule 0, if created as above, would not be permitted to
>override any rules which state that it is possible to win the game, since
>it doesn't name them explicitly, and so a contradiction would be created. I
>suggest a simpler proposal along the lines of "If a player wins, they <are
>recognised in some glorious way>. Winning the game does not cause the game
>to end."
>
Good point, and nice, simple plan to solve it.
I suggest recognising them with the title 'Grand High Muck-a-Muck of the
Kingdom', and the ability to rescind one rule, of their choice, when they
win, requiring that this still leave the game in a winnable state.
And possibly creating a rule that the same player cannot win twice in
succession, to prevent nasty looping things.
JJ
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