[Nomic] Threadsplit.

Jonathan David Amery nomic-talk at srcf.ucam.org
Mon Sep 27 23:39:01 2004


>  So, there are a number of different ways of interpreting the
> gamestate; which I call 'threads'.

 I note for the case of disambiguation:

 Thread A is the model I was using when I posted the original NoC.
 Thread B is the model I was using when I posted the second NoC.
 Thread C is the model that I've had suggested to me by Garath, adam
and 'dok.
 Thread D includes the "no implies this will never pass" model that
I've observed being applied during gameplay.

 WC.