[Nomic] Proposals

Adam Biltcliffe nomic-talk at srcf.ucam.org
Thu Sep 23 01:16:01 2004


On Sep 23 2004, John-Joseph Wilks wrote:

> >> 5. The Rule of Assumed Consent: I counterpropose this rule in the 
> >> following form: A player shall be deemed to have consented to a 
> >> proposed change to the Rules if all of the following hold: a) The 
> >> proposal was made at least 48 hours ago. b) They have sent at least 
> >> one message to the mailing list during that time. c) They have not 
> >> explicitly expressed that they do not consent for that change to enter 
> >> the gamestate.
> >
> > I object to your counterproposal on the grounds that it still doesn't 
> > address the primary objective of introducing assumed consent, namely 
> > that it should allow a way for the game to progress in the face of 
> > complete inactivity on the part of one or more players.
> 
> Oh, good point, it was supposed to, I must have gotten confused 
> somewhere in there. How about changing that to at least 24 hours ago with 
> a message posted during that, or 72 hours without?

I think this could potentially become very confusing, allowing the posting 
of unassociated messages to have an effect on the acceptance of a proposal. 
Can we not just make it 72 hours and eliminate clause b?

> >>8. The Rule of Plausible Deniability.
> >>Aye.
> >
> >Refusing to pass comment until it could be introduced without creating 
> >inconsistency in the rules.
> 
> This could be solved by changing Rule 4 to read: A Consensus of Opinion 
> on a particular change to the rules exists when one entity named on the 
> List of Voters proposes the change to all entities named on the List of 
> Voters and obtains unambiguous consent to that change from each such 
> entity. The entity proposing the change is considered to have given 
> consent, though e may retract eir consent, in which case the change shall 
> no longer be under consideration.

Or alternatively, just by stating that it overrides Consensus of Opinion, 
once Martin's rule is passed (which I hope it will be).

> >* Let's have a more exciting name than 'committee'.
> 
> Yes, but I'm still failing to think of one. I think it'll be best 
> thought of twinned with a good name for the game itself, I'm just drawing 
> blanks.

I recommend "The Defenders of the Earth".

adam