[Nomic] Proposals
Adam Biltcliffe
nomic-talk at srcf.ucam.org
Thu Sep 23 01:16:01 2004
On Sep 23 2004, John-Joseph Wilks wrote:
> >> 5. The Rule of Assumed Consent: I counterpropose this rule in the
> >> following form: A player shall be deemed to have consented to a
> >> proposed change to the Rules if all of the following hold: a) The
> >> proposal was made at least 48 hours ago. b) They have sent at least
> >> one message to the mailing list during that time. c) They have not
> >> explicitly expressed that they do not consent for that change to enter
> >> the gamestate.
> >
> > I object to your counterproposal on the grounds that it still doesn't
> > address the primary objective of introducing assumed consent, namely
> > that it should allow a way for the game to progress in the face of
> > complete inactivity on the part of one or more players.
>
> Oh, good point, it was supposed to, I must have gotten confused
> somewhere in there. How about changing that to at least 24 hours ago with
> a message posted during that, or 72 hours without?
I think this could potentially become very confusing, allowing the posting
of unassociated messages to have an effect on the acceptance of a proposal.
Can we not just make it 72 hours and eliminate clause b?
> >>8. The Rule of Plausible Deniability.
> >>Aye.
> >
> >Refusing to pass comment until it could be introduced without creating
> >inconsistency in the rules.
>
> This could be solved by changing Rule 4 to read: A Consensus of Opinion
> on a particular change to the rules exists when one entity named on the
> List of Voters proposes the change to all entities named on the List of
> Voters and obtains unambiguous consent to that change from each such
> entity. The entity proposing the change is considered to have given
> consent, though e may retract eir consent, in which case the change shall
> no longer be under consideration.
Or alternatively, just by stating that it overrides Consensus of Opinion,
once Martin's rule is passed (which I hope it will be).
> >* Let's have a more exciting name than 'committee'.
>
> Yes, but I'm still failing to think of one. I think it'll be best
> thought of twinned with a good name for the game itself, I'm just drawing
> blanks.
I recommend "The Defenders of the Earth".
adam